Hereis where you are going to want to hit X and that is bottle number 2. The THIRD Bottle - The third bottle is located when you are going towards the roof. When you pass electric cherry keep walking as if you are going to the roof. If

Black Ops 2 Guide Zombie les secrets Publié 06 déc 2014 Par MGG Mob of The Dead - Bouclier Anti Zombie Atouts et Perks Guide Pack-a-Punch Améliorations de toutes les armes Turbine Bouclier Zombie Tourelle Piège éléctrique Jet Gun / Canon à air Power Switch / Interrupteur Pack-a-Punch Table de navigation Comment upgrader le Bus Easter Egg Ours en Peluche - Musique Tour de Babel Suivez les voix Comment brancher le courant sur BO2 Comment débuter et faire le maximum de points Trouver "Nacht Der Untoten" Guide Guide bien débuter sur Nuketown Easter Egg Ours en Peluche sur Nuketown Nuketown River Raid, Pitfall, et Kaboom Poings Taser ou Galvaknuckles Arme spéciale Prestige et Emblèmes du mode Zombie Upgrade des barricades métal et acier Mettre son argent à la banque Mettre ses armes au Frigo Die Rise - Table de Navigation Die Rise - Guide des Symboles Die Rise - Symboles aux étages Die Rise - Secrets du Dragon Die Rise - Fabrication du Sliquificateur Die Rise - Propulseurs, sur la piste de la Maintenance Die Rise - Mahjong - La maintenance complétée Mob of the Dead - Les nouveaux personnages Mob of the Dead - Le mode Trépas Mob of the Dead - Clef du Gardien Mob of the Dead - Brancher le courant Mob of the Dead - Trouver les pièces de l'avion Mob of the Dead - Obtenir le Blundergat Mob of the Dead - Obtenir l'Acidgat Mob of the Dead - Le Tomahawk Infernal Mob of the Dead - La musique bonus Mob of the Dead - Nouvelles armes/Nouveaux atouts Mob of The Dead - Transformer le BlunderGat en AcidGat Mob of The Dead - Les cuillères Mob of The Dead - Les différents pièges Mob of The Dead - Les codes mystères Mob of The Dead - Chanson de Samantha Mob of the Dead - Comic Book secret Mob of the Dead - La bande son Mob of the Dead - Cuillère "cut" dorée Mob of the Dead - Tomahawk Amélioré Mob of the Dead - Brutus Mob of the Dead - Succès/Trophées Mob of the Dead - Schémas Complets Buried - Sommaire Buried - Activer le courant Buried - Première découverte Buried - Leroy, le géant et les clefs Buried - La Table de Navigation Buried - Trophées et succès Buried - La Perk Vulture ou Elixir du vautour Buried - Pétrificateur et paralyseur Buried - La Lanterne bleue Buried - Fonctionnement de la Lanterne Buried - PHD Flopper gratuit Buried - La Guillotine, Richtofen Buried - Code saloon, Richtofen Buried - Amélioration LSAT, succès/trophée Buried - Les Leviers Buried - La Fontaine et le stand de tir Origins - Images et indices dévoilés Origins - Présentation de la map Origins - La Pelle en Or Origins - Le Gramophone Origins - Le Bâton de Feu Origins - Le Bâton de la Foudre Origins - Le Bâton de Glace Origins - Le Bâton de Vent Origins - Le Sang Zombie Origins - Qui est Samantha? Origins - Musique bonus Origins - Drone de Maxis Origins - Les Soldats Panzer Origins - Le Tank Mark IV Origins - Collisionneur et Disques Jaunes Origins - Bouclier Zombie Origins - Boîtes Rituels des Anciens Origins - Morsure de Kimat, foudre ultime Origins - Sang de Kagutsuchi, feu ultime Origins - Furie de Borée, vent ultime Origins - Flèche d'Ull, glace ultime Origins - Secret complet Vous êtes dans une mauvaise passe, avez besoin de back-up et êtes peut être seul sur une map infestée de Zombie ? Ah mais vous êtes un joueur de Mob of The Dead, c’est donc une situation qui n’a rien d’anormal ! Pour découvrir les secrets du mode zombie, quoi de plus naturel que de se plonger dans le Guide ultime du Survivant Millenium ? Tous les secrets, les clefs, et les plans pour vous en sortir y sont. De quoi fabriquer armes spéciales ou encore engins originaux. Et un bouclier Zombie ça vous tente ?Il vous suffira de débusquer les trois pièces disséminées sur la nouvelle map du mode Zombie de Black Ops 2 pour que votre bouclier soit parfait. Pour les retrouver suivez les indications de la vidéo de Rayleith Une pièce est sur les docks- Une autre pièce dans la salle du générateur- La dernière pièce est dans la tour Atouts et Perks Guide Pack-a-Punch Améliorations de toutes les armes Turbine Bouclier Zombie Tourelle Piège éléctrique Jet Gun / Canon à air Power Switch / Interrupteur Pack-a-Punch Table de navigation Comment upgrader le Bus Easter Egg Ours en Peluche - Musique Tour de Babel Suivez les voix Comment brancher le courant sur BO2 Comment débuter et faire le maximum de points Trouver "Nacht Der Untoten" Guide Guide bien débuter sur Nuketown Easter Egg Ours en Peluche sur Nuketown Nuketown River Raid, Pitfall, et Kaboom Poings Taser ou Galvaknuckles Arme spéciale Prestige et Emblèmes du mode Zombie Upgrade des barricades métal et acier Mettre son argent à la banque Mettre ses armes au Frigo Die Rise - Table de Navigation Die Rise - Guide des Symboles Die Rise - Symboles aux étages Die Rise - Secrets du Dragon Die Rise - Fabrication du Sliquificateur Die Rise - Propulseurs, sur la piste de la Maintenance Die Rise - Mahjong - La maintenance complétée Mob of the Dead - Les nouveaux personnages Mob of the Dead - Le mode Trépas Mob of the Dead - Clef du Gardien Mob of the Dead - Brancher le courant Mob of the Dead - Trouver les pièces de l'avion Mob of the Dead - Obtenir le Blundergat Mob of the Dead - Obtenir l'Acidgat Mob of the Dead - Le Tomahawk Infernal Mob of the Dead - La musique bonus Mob of the Dead - Nouvelles armes/Nouveaux atouts Mob of The Dead - Bouclier Anti Zombie Mob of The Dead - Transformer le BlunderGat en AcidGat Mob of The Dead - Les cuillères Mob of The Dead - Les différents pièges Mob of The Dead - Les codes mystères Mob of The Dead - Chanson de Samantha Mob of the Dead - Comic Book secret Mob of the Dead - La bande son Mob of the Dead - Cuillère "cut" dorée Mob of the Dead - Tomahawk Amélioré Mob of the Dead - Brutus Mob of the Dead - Succès/Trophées Mob of the Dead - Schémas Complets Buried - Sommaire Buried - Activer le courant Buried - Première découverte Buried - Leroy, le géant et les clefs Buried - La Table de Navigation Buried - Trophées et succès Buried - La Perk Vulture ou Elixir du vautour Buried - Pétrificateur et paralyseur Buried - La Lanterne bleue Buried - Fonctionnement de la Lanterne Buried - PHD Flopper gratuit Buried - La Guillotine, Richtofen Buried - Code saloon, Richtofen Buried - Amélioration LSAT, succès/trophée Buried - Les Leviers Buried - La Fontaine et le stand de tir Origins - Images et indices dévoilés Origins - Présentation de la map Origins - La Pelle en Or Origins - Le Gramophone Origins - Le Bâton de Feu Origins - Le Bâton de la Foudre Origins - Le Bâton de Glace Origins - Le Bâton de Vent Origins - Le Sang Zombie Origins - Qui est Samantha? Origins - Musique bonus Origins - Drone de Maxis Origins - Les Soldats Panzer Origins - Le Tank Mark IV Origins - Collisionneur et Disques Jaunes Origins - Bouclier Zombie Origins - Boîtes Rituels des Anciens Origins - Morsure de Kimat, foudre ultime Origins - Sang de Kagutsuchi, feu ultime Origins - Furie de Borée, vent ultime Origins - Flèche d'Ull, glace ultime Origins - Secret complet 1655 Encore 12 millions de joueurs sur BO2 0515 MLG BO2 5K compLexity l'emporte 2100 BO2 La Nuke la plus rapide du monde ! 1718 Les ventes de COD par épisodes 1858 Le lag de compensation de A à Z 1603 L'image du jour Jetpack Everywhere 1220 Lexique du jeu Call of Duty 1942 Double Nucléaire sur BO2 ? 1740 Black Ops 2 1 vs 3 à la limite du troll 1355 Les éditeurs poussent au piratage ? Black Ops 2 Guide Zombie les secrets 06 déc 2014 Armes et équipements 12 nov 2012 Origins Les ultimes détaillées
Unecarte zombie : « Mob Of The Dead » San Francisco sur l'île Alcatraz aux États-Unis. Cette carte propose de tout nouveaux ajouts de gameplay. On y incarne quatre prisonniers. Billy, Finn, Sal et Weasel, dit "la fouine" (Ray Liotta, Michael Madsen, Chazz Palminteri, Joe Pantoliano). Ce dernier a élaboré un plan d'évasion de la prison d'Alcatraz, impliquant de s'envoler en avion. À PinterestExploreWhen autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe Pins 9yCollection by Pierre-Eric DallaireSimilar ideas popular nowZombieBlackZombie Birthday PartiesZombie PartyBirthday GamesBirthday Party Invitations12th BirthdayBirthday IdeasVideo Game PartyVideo GamesBlack Ops ZombiesPrintable 5 X 7 Call of Duty Black Ops 2 Zombies Birthday Party Invitation - Call of Duty Birthday Party Invite - callofdutypartyCall Of Duty CakesBeast VideosBlack Ops 1Call Of Duty ZombiesRed Vs BlueCall Of Duty BlackHellsingNerd GeekModern WarfareUnique Call of Duty Black Ops 2 Prestige Emblem Medal in .925 SilverZombie HighNew ZombieCod ZombiesKing's QuestThe Dead MovieZombie WallpaperGraffiti WallpaperNot a movie but a fun game for me and the boysAdvanced WarfareCallofdutyOriginsGamerCall Of Duty Black Ops 2 Zombie OriginsVideo Game RoomZombie BirthdayGame PropsCall of Duty Black Ops Zombies Mystery Box With by GluteusMaximus on EtsyNemoBdayGamingConceptWorldPinsCall Of Duty black ops2 ZombiesZombie NewsZombie 2Games ZombieCall Duty Black OpsSweet GamesCALL OF DUTY BLACK OPS 2 ZOMBIES IRON ON TRANSFER UNBRANDEDSamuelCodTylerVideogamesCall of Duty Black Ops 2 Zombies - Samuel J. StuhlingerZombie WeaponsSteampunk WeaponsZombie ApocalypseTeacher CraftI Love GamesA look at the weapons in Black Ops 2’ zombies modeBlack OpsRevolutionSci FiTurn OnsTechnologyPowerRoundPaintingCall Of Duty Black OpsXbox AccessoriesDead ZombieGame PicturesAlcatrazKlausCool GifsA Few Survival Tips for Call of Duty Black Ops 2 'Mob of the Dead' - Zombies have always been popular in the Call of Duty games and with the release of the Uprising DLC Treyarch have once again added strength to fighting t...Call Of Duty GhostsHack OnlinePoster DesignHeroPs3 Gamesbo2 origins - Google SearchBlack Ops 3 ZombiesEnvironment DesignSpecial PlacesBest GamesGeekyCall of Duty Black Ops 2 - Official Zombie Gameplay Trailer COD BO2 ZOMBIE MODE FOOTAGE HDVideo GameGoogle SearchThe Originalsbo2 origins - Google SearchCharacter ModelingCharacter PortraitsGeorge RomeroArt Partycod bo2 zombies symbol - Google SearchZombie StyleSayings And PhrasesZombie MoviesParking SignsFacebook PostsFunny SignsZombie ParkingJason BhattiBlack ops 2 zombieCountry Man CaveCamo BirthdayBrothers RoomMario GamesZombie LaneJason BhattiBlack ops 2 zombieGamer Boy RoomGamer GirlMeaniePlaying Video GamesI MissedTeaserCall of Duty- Black Ops 2 - Zombies mode teaser newNobuLion SculptureStatueSculpturesSculptureNobu CrawlerJason BhattiBlack ops 2 zombieMan Cave ItemsPlaystation GamesPs4XboxNerd CavePerka Cola MachineJason BhattiBlack ops 2 zombieConference RoomUsernameTillPlayHome DecorFreeDecoration HomeDEFCON RoomJason BhattiBlack ops 2 zombie9th BirthdayJustin TimeBoys Room DesignCall of Duty Black Ops 2 Mystery Box Replica Collectible Xbox PS3 Zombies eBayAssassins Creed CostumeGunsPatternApocalypseComic ArtDr. Maxis - Mauser prototype CSXEnrico BrunoniBlack ops 2 zombieCurrent GenerationActivisionThe GodfatherWii UThe Godfather of Zombies - Gorge RomeroZombie GunsIn WallpaperWallpaper IdeasZombie BackgroundZombiesPrestige DailyBlack ops 2 zombie txtx reader ao3 Find all our Call of Duty: Black Ops Questions and Answers for PC, Xbox 360, PlayStation 3, Wii, Nintendo DS.The FAQ for Call of Duty: Black Ops plus great forums and game help. Mods Mods and and-ons How To's Console and device help Achievements & Trophies 'chieve lists and hints to help; Can you play Black Ops Zombies with the demo. Mob of the Dead also known as Alcatraz Island and Sunset Strip is the fifteenth chronologically, the second Zombies map. It is included in the second Call of Duty Black Ops II downloadable content pack, Uprising. It was released on April 16, 2013 for Xbox 360 and May 16, 2013 for the PlayStation 3 and PC. Individually, the downloadable content pack costs $ 1200 Microsoft Points, but is also a part of the Season Pass costing $ 4000 Microsoft Points. Mob of the Dead occurs within the infamous Alcatraz Island and includes the Golden Gate Bridge; the juncture of the map is set during the Prohibition-era of America. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome. These mobsters are inmates of Alcatraz and attempt to execute an escape plan during the night of the zombie outbreak. This map introduces a new game mechanic, Afterlife Mode. A player in Afterlife can power various utilities and walk through certain walls to reach areas that are not normally accessible; however, the duration of the Afterlife is limited. Afterlife is necessary for collecting the plane components that are dispersed across the map. Mob of the Dead also features a new boss-like zombie, Brutus. He attacks players and also targets various utilities to disable, including Perk-a-Cola machines, workbenches, traps, and the Mystery Box. The map features a number of buildables, including the returning Zombie Shield and the new Acid Gat Kit and Icarus. Any of the numerous workbenches found around the map may be used to craft these buildables, with the exception of Icarus, which must be built on the roof of the prison. The map also features a new Perk-a-Cola called Electric Cherry, which creates an electric barrier around the player during a reload. Depending on the round, the electric shock can either stun zombies, or kill them. There are three musical Easter eggs currently found; "Rusty Cage" by Johnny Cash, "Where Are We Going" by Malukah, and "Samantha's Lullaby" by Kevin Sherwood. Features[] Mob of the Dead is located on Alcatraz Island during the Prohibition-Era of American history. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome, all of whom are gangsters who have been locked up on Alcatraz and were planning an escape on the night of the outbreak. Zombies on the island have red eyes, and the Mystery Box has a different look with a red glow, indicating that the zombies are not under Samantha's, Richtofen's or Maxis' control. Instead the zombies on this map are controlled by an ancient evil. This map introduces Guard and Prisoner zombies on the island. The map also introduces a new Perk a cola machine called Electric Cherry. This Perk-a-cola temporarily stuns or kills zombies with an electric shock that fires in a relatively short radius around the player. Weapons[] The map features several additions to the players' arsenal. The Uzi and the AK-47 make their debut in Zombies, as well as the M1927. The Death Machine makes a return as a standard Mystery Box weapon instead of being a power-up. The LSAT is also featured, having previously only appeared in Nuketown Zombies. Also returning from Nuketown Zombies is the Fire Sale power-up. There is a new wonder weapon featured, the Blundergat, a hybrid between a Blunderbuss and a Gatling Gun. There is also a unique tomahawk-like weapon, known as Hell's Retriever. The weapon has a red aura and can pierce through multiple zombies before returning to the player once thrown. A secret melee Wonder Weapon called the Golden Spork can also be obtained; it boasts very high damage and is capable of one-hit kills up to round 34. Traps and Utilities[] Purchasable traps also return, having last appeared in Ascension. The map features three new traps the Fan Trap, the Acid Trap, and the Tower Trap; the last of which can be upgraded via Afterlife mode to fire rockets rather than bullets. A new utility is also introduced, the Gondola, which can transport players between the main prison and the docks similarly to the Zipline in Shi No Numa. New Boss[] Mob of the Dead features a new boss zombie, known as Brutus, who can disable perk machines, Icarus, workbenches used to craft buildable items, and the Mystery Box. Reactivating them requires 2000 points, though the cost scales up by 2000 with each utility disabled in a single round. He can be killed, but does not have his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead, making him difficult to kill. Upon death he will drop a power-up. Additionally, Brutus will spawn inside the map if the players spend too much money investing in the Mystery Box. He will also appear randomly throughout various hordes. If Brutus encounters an active trap, he will stop moving for a while and disable the trap. Afterlife Mode[] Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife, new areas and objectives will become available for the player to complete such as unlocking cell doors and activating Perk Machines throughout the map. However, there is a time limit for how long the player can be in the Afterlife; once the blue meter has depleted, the player will be sent out of the Afterlife and revert to a downed state. "Escaping" Alcatraz[] One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge, where the Pack-a-Punch Machine is located. They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode. Easter Eggs[] Pop Goes The Weasel[] "Pop Goes The Weasel" is the primary Easter egg featured on Mob of the Dead, and follows the playable character's attempts to escape the island. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies. It also marks the first time in Zombies that a playable character becomes hostile to the other players. To complete it successfully, players that are controlling Sal, Billy and Finn will have to kill the player controlling Weasel or vice versa. Music Easter Eggs[] The song "Rusty Cage" by Johnny Cash can be played by activating three bottles scattered around the map. One is located on a bookshelf in the library spawn area, another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away behind some crates. As with most of the other music Easter eggs, a strange sound can be heard when the player is near one of the bottles. The song "Where Are We Going" by Kevin Sherwood can also be played. This can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. The player needs to input the numbers "935". The song will then play. The song "Samantha's Lullaby" by Kevin Sherwood can also be played. This can only be done at the start of the game by not moving at all while in Afterlife mode, then bleeding out. Upon death, the start of "Samantha's Lullaby" can be heard remixed with the normal "Game Over" song as the camera pans towards the sky, most likely a reference to the map Moon. "Jump Scare" Easter Egg[] When on the roof where the plane is assembled, the player can activate a "jump scare" Easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR 50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of what appears to be Russman's face will flash up on the screen for a split second, accompanied by a high-pitched scream. Audio Logs[] Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson, reveal information about what had actually occurred at Alcatraz and information about the groups current situation. The Golden Spork[] The Golden Spork is a melee weapon that can be obtained through completing specific actions in a certain order. It is powerful enough to deal one-hit kills up to round 34, making it the second most powerful melee weapon in Zombies behind the upgraded One Inch Punch in Origins. "Brutus 115" Easter Egg[] To activate the Easter Egg, you must find the number counter and enter in the number '115', upon entering Brutus can be heard shouting "Not this time!" or "Maybe next time" in a hushed wisper. The number will then change to '666'. Eventually it will then shift back to normal as if nothing had happened. No other effects occur during and after the easter egg has been activated. The '666' is a reference to the devil which controls the zombies on Mob of the Dead.
- Explore Gavyn Buck's board "Bo2" on Pinterest. See more ideas about black ops, call of duty black, call of duty.
carbonzzzzz Membre Inscription 21 Décembre 2012 Messages 182 Réactions 6 Points 3 608 Réponse de carbonzzzzz Jeux-vidéos Call Of Duty mob of the dead 1 quelqu'un pour un zombie sur le nouveaux pack Bo2zombies infection mod menu; baltimore county recycle schedule; temporary orders texas family code; sports betting strategy; missing priest; reclaimed front doors for sale near alabama; yamaha sr500 craigslist; can i claim my mother as a dependent if she receives social security. parking hero; ftm testosterone weight loss; medical organizer Mob of the Dead AKA Alcatraz Island is the main Zombies map featured in the DLC Pack, Uprising. The map is set in Alcatraz Prison around the 1930's. It features four Hollywood Mob characters Ray Liotta, Chazz Palminteri, Joey Pantoliano and Michael Madsen. advertisementFor a list of Easter Eggs for this map, see the Mob of the Dead Easter Eggs MechanicA new feature, or mechanic, for Mob of the Dead is the Afterlife. When downed, or when you interact with a power box, you will be able to enter the Afterlife. While in the afterlife, you can walk, levitate, shoot electricity and revive yourself for up to 60 seconds or shorter. Use the blue symbol at the bottom of the screen as an afterlife length meter. Any longer, and you will go down and will need a team mate to revive you. Make note If you down yourself when interacting with a power box, you will keep your perks when you revive. However, if you are downed by zombies, you will lose all perks when revived! The number at the bottom right corner of the screen will show how many Afterlifes you have left. At the end of each round, one more will be added, up to a max of three. If you have a Afterlife when you get down you automaticly go to Afterlife. The electricity that you fire does not kill zombies, but teleports them elsewhere. Electricity can also be used to power up volt meters around the map for various utilities. In fact, this is the map's only source of power until you fly over to the bridge. Once someone or the whole team makes it to the bridge and Pack-A-Punch machine, all machines will turn on. advertisementLook for doors around the map with the same Afterlife symbol on them. When you enter the afterlife, you will be able to walk through these doors without a problem. Any other doors are impenetrable. New Creature BrutusBrutus is a new Zombie in Mob of the Dead. It's basically a bigger and stronger version of the normal Zombie. It stomps around, shaking the entire screen, then walks up to a player and hits them like a normal zombie. The damage they do is the same as a normal zombie, but the damage they can take is much more. After killing Brutus, he will drop a Power-Up. Map Walkthrough This is a quick map walkthrough for Mob of the Dead. It's a guide on how to get to each part of the map, find all weapons, find all perks, and will be updated with trap upgrade part locations. If you want to know how to accomplish certain achievements or trophies, see the Uprising Achievements and Trophies page. Some of the pages make it much easier to find specific things instead of reading through this whole map walkthrough. Library / D-BlockThe game starts out all players in the Library and D-Block. You will have to revive yourself while in the Afterlife. Notice the blue doorway with the voltage meter nearby. This doorway is only available while in the Afterlife. When you're alive again, it will be a normal door. Charge the voltage meter inside while in the Afterlife to open the cell with the Double Points Power-Up. advertisementD-Block has the M14 on the wall for 500 points, and the library has the Olympia on the wall for 500 points. Like usual, these are the starting weapons. If you wish to leave the area, you can buy a door at one of the ends for 1000 Points a buy them if you have nothing else espcialy the M14! Weapon Price Location Olympia 500 In Library M14 500 In D-Block Both doors lead to the main Cell Block, but they are at completely different ends. The cell block is massive, and leads to other areas of the map and other weapon wall spots. The door from D-Block near the M14 will lead to a long hallway. Follow this hall until you reach B-Block. The door from the Library near the Olympia will lead directly to C-D Street. Cell BlocksThe Cell Block is the big, square area in the middle of the map. It's basically the central point to all other areas. One side is C-D Street, the middle area is known as Broadway, and the far end is known as Michigan. One side between C-D Street and Michigan is called B-Block, and the other side must be A-Block. B-Block and MichiganadvertisementTaking the path from D-Block will lead to B-Block. The catwalk path ends at a door near the middle of the cell block, which can be purchased for 1000 Points, or you can jump down to the Cafeteria and Showers Doors on the ground floor. The door on the catwalk will take you to the middle of the Cell Block, also known as Broadway. If you like, you can also jump down off the catwalk Michigan side and head towards the other end of the Cell Block – possibly named A-Block. The other end has a door to the Warden's Office and the Citadel Tunnels. The Tunnel's door can be bought for 1500 Points, but the Warden's Office must be opened in the Afterlife. Enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office. Anyone can then grab the key to open the office and certain other locked boxes or doors around the map. Across the hall from the Cafeteria door is the MP5 wall spot. Both the door and the MP5 can be bought for 1000 Points each. Scroll down to the Cafeteria header for more info on that room. Weapon Price Location MP5 1000 On Cell Block wall across from Cafeteria To access the Showers, you must enter the Afterlife, go through the door directly to the left of the MP5, and zap a voltage meter to open the door. Broadway and C-D StreetTaking the path from the library will lead to C-D Street. It's a small area since everything is blocked off, but it leads directly to the second floor area in the middle of the Cell Block, also known as Broadway. The second floor Broadway has the B23R wall spot. This weapon can be purchased for 900 Points, which is much cheaper than past maps. Next to it is a door that can be opened for 1000 Points. This door will lead out to the Michigan side of the Cell Block. Information on the doors available on that side is right above this section. advertisement Weapon Price Location B23R 900 Second Floor Broadway Cell Block Near the middle area of Broadway is a Hound Emblem. This is one of three locations that go towards Feed the Beast and unlock the Hell's Retriever. Back towards C-D Street is a set of stairs up to the third floor of C-D Street, Broadway, and Michigan. The only thing towards Michigan is the Gondola. This Gondola can be rode down to the docks for 750 points after the volt meter has been charged up. After it reaches its destination, it can be taken back up to this area for another 750 Points. The third floor also has a new Perk-A-Cola machine called Electric Cherry. It can be bought for 2000 points, and discharges electricity from the user each time they reload. Behind the machine is a Workbench location. Follow the path behind the workbench to a door to the Infirmary. This door costs 1000 Points to open. Warden's OfficeadvertisementThe Warden's Office is located around the Cell Blocks, on the Michigan / A-Block side. The door cannot be bought with points like all other doors. To open this door, enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office. Anyone can then grab the key to open the office and certain other locked boxes and doors around the map. With the door open, the Fan Trap can be used for 1000 Points. This activates fan blades at the door which will kill anything that comes into contact with it, or it will just down players. Further into the office is an Uzi wall spot. Buy this weapon for 1500 Points. Weapon Price Location Uzi 1500 Wall To the right of the Uzi is a door with electricity surging through it. This is the only locked thing in the prison that cannot be immediately unlocked with the Warden's Key. To unlock this, you must go down to the generator room and overload three generators. Behind the electric door is a Plane Part. In the rooms to the left of the Uzi is a Mystery Box spawn and the Speed Cola machine. CafeteriaThe Cafeteria is a room that can be accessed through the B-Block near MP5 part of the Cell Blocks, or through the Infirmary. There are two doors that can be purchased for 1000 each to reach this area. advertisementAfter the door to the Cell Block is opened, an Acid Trap can be used for 1000 Points. This will shower acid near the entrance for about 30 seconds. The trap will kill anything that comes into contact with it, or it will just down players. This is the first area the Mystery Box usually spawn at, but not always. It can be found on the left side of the room. At the back of the room is both a Claymore and Workbench. The Claymores can be purchased for 1000 Points. This particular Workbench is used to build the Acidgat Kit. This allows players to convert the Blundergat into the Acidgat, unlocking the Acid Drip achievement / trophy. There are three parts that must be built on this specific table One part is located directly after the library starting areaOne part is located in the Warden's OfficeOne part is located in the Infirmary Weapon Price Location Claymore 1000 Back Wall InfirmaryThe Infirmary can be reached through the Cafeteria or through a door on the second floor of the Cell Block area, right behind the Electric Cherry machine. Each door costs 1000 Points. The first area is a mix of small rooms, one being covered in tiles. Enter the Afterlife to find an open door in the tile covered room. This door leads up to the roof, where a volt meter can be charged to gain access to the rooftop. advertisementFurther into the Infirmary is another Uzi wall spot. It can be purchased for 1500 Points. Near it is another Mystery Box spawn location. Weapon Price Location Uzi 1500 Wall Another Hound Emblem can be found in the same room as the Uzi, just left of another Plane Part in a box. To open this box, you will need the Warden's Key. The room next to the locked box is another Perk-A-Cola Machine Deadshot Daiquiri. Charge it up and gain access to it for 1200 Points. At the other end of this room is the set of stairs up to the roof. Another door is also in this area, but it leads down to the Cafeteria, and must be bought with 1000 Points. RoofThe roof is a completely empty area. It forms a circle, so it will be hard to get trapped. This is the area the plane must be built for No One Escapes Alive. Build the plane to fly over to the Bridge. Citadel TunnelsadvertisementThe Citadel Tunnels can be accessed via a door on the Michigan side of the Cell Block, or through the Showers. The door from the Cell Block costs 1500 Points to open. Near the entrance is the Double Tap II Root Beer Perk-A-Cola machine. Right after the perk machine is a wall with three Hound Emblems on it. After feeding all three hounds, this wall will open up, and the Hell's Retriever will be available inside. Down the hall is the R870 MCS on the wall for 1200 Points. Near the weapon is a room with another Mystery Box spawn. This same room also has a door that leads down to the Docks. This door must be bought for 1000 Points. Weapon Price Location R870 MCS 1200 Down hall Another door at the end of the first set of rooms can be bought for 2000 Points, and leads out to the Showers. ShowersThe Showers can be accessed in two ways. The first way is through a door for 2000 Points from the Citadel Tunnels. The second way is a bit more complex. When at the B-Block side of the Cell Block, enter the Afterlife and head through a door just to the left of the MP5 spawn. Follow the arrows to a volt meter and charge it up to open the doors to the Showers. advertisementThe shower room is a square, medium-sized room. The middle area is completely blocked off, forming a circular path. At one end is an R870 MCS wall spot for 1200 Points. At the other end is a locked gate. Use the Warden's Key to open this gate and access the washing machine. Charge the volt meter near the machine while in the afterlife to get the machine running, then interact with it to start a quick cycle. When the cycle is done, interact with it again to get another Plane Part. Weapon Price Location R870 MCS 1200 Back wall Citadel Tunnels to DocksThese tunnels are still technically the Citadel Tunnels. It's a semi-long spiral path down to the Docks. At the bottom of the area is a box that can only be unlocked with the Warden's Key. Go into the Afterlife at the top of the spiral stairs and make note of the three numbers on the walls on the way down. Zap each volt meter in the formerly locked box to match the numbers on the walls. This will activate the elevator in the middle of the room. Quickly you are timed head down the tunnels and make a left to the elevator opening to grab another Plane PartAt the bottom of the tunnel is a door worth 1000 Points. Open it up to find another Uzi wall spot. Further down are two paths to two doors. One door worth 2000 Points leads to the docks, and the other doors worth 1500 Points leads to the Generator room. Weapon Price Location Uzi 1500 Wall at bottom advertisementGenerator Room Near DocksThis is a small room with several generators. It can be accessed through the Citadel Tunnels or the Docks. Both set of doors can be purchased for 1500 Points. Inside this room is another MP5 wall spot for 1000 Points. Weapon Price Location MP5 1000 In middle of room On the side of the room is a door that can only be entered while in the Afterlife. First, go through this door and shock a generator to overload it, then shock two more generators in the main room to disable the electric barrier on the door in the Warden's Office, allowing you to use the Key to obtain another Plane part. DocksThe Docks can be accessed through the Generator Room or through the Citadel Tunnels. The gate from the Tunnels costs 2000 Points to open, but the door through the Generator Room costs 1500 Points to open. Near the gate is the Jugger-Nog machine. After charging it up, the beverage can be purchased for 2500 Points. advertisementFurther ahead of the Perk-A-Cola machine is the Gondola. This can be rode for 750 Points up to the third floor Cell Block, but it must be charged first like all other machines. Another path down towards the docks is located near the Jugger-Nog machine. A long set of stairs can be taken, or you can jump off a bridge. Near the bottom is a Workbench near the Generator Room's door. This is also the place where the third Hound Emblem is located. This particular workbench is the place to create the Zombie Shield. There are three parts needed to build this item One part is located around the docksOne part is located in the generator roomOne part is located in the tunnels down to the DocksFurther down the path is a new weapon on a wall the M1927. This weapon is the Thompson Submachine Gun with drum magazine. It can be bought for 1500 Points. Weapon Price Location M1927 1500 Bottom of Docks To the left of the M1927 is a locked gate. Use the Warden's Key to open this gate, switch to afterlife, zap the volt meter right inside the gate to open another gate, and grab the Plane Part inside the newly opened gate. advertisementThe path then makes a U-Turn to a dead end where another trap and Mystery Box spawn is located. This trap is the Tower Trap, and can be activated for 1000 Points. Using this trap will activate automated snipers at the top of the tower. The snipers will headshot several zombies, instantly killing them. This trap can be upgraded if someone is in the Afterlife after the trap is activated. A Voltage meter will appear above the trap, allowing a player in the Afterlife to charge it. The Sniper fire will change to RPGs when upgraded. If this trap is upgraded, and the other two traps are used in the Warden's Office and Cafeteria before round ten, all players will earn the Trapped in Time achievement / Trophy. BridgeThe Bridge is a medium-sized area that can only be accessed after building the Plane on the roof. Get on the plane and fly it over to the bridge where the Pack-A-Punch Machine is located. Beware Brutus spawns more frequently here and sometimes more than one use a ray gun to easily dispatch them. Zombies will still spawn and attack you. After a minute or so, four electric chairs will show up in this area. Use them to return to the Library / D-Block of the Prison with all your weapons and perks intact. The plane can then be refueled by finding gas cans, where the original plane parts are located, and can be used to return to the Bridge. Up Next Alcatraz Island - Cell BlockWas this guide helpful?In This Wiki GuideCall of Duty Black Ops IIAn entry into the blockbuster first-person shooter franchise, Call of Duty Black Ops II brings players back into the shadows for another Black Ops mission assignment.

Mobof the Dead (Video Game 2013) cast and crew credits, including actors, actresses, directors, writers and more. Menu. Movies . Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. TV Shows. What's on TV & Streaming Top 250 TV Shows Most Popular TV Shows Browse TV

BO2 Mob of the Dead secrets Publié 15 jui 2013 Par MGG Les nouveaux personnages Le mode Trépas Clef du Gardien Brancher le courant Trouver les pièces de l'avion Obtenir le Blundergat Obtenir l'Acidgat Le Tomahawk Infernal La musique bonus Nouvelles armes/Nouveaux atouts Bouclier Anti Zombie Transformer le BlunderGat en AcidGat Les cuillères Les différents pièges Codes mystères Chanson Samantha Comic Book secret La bande son de Mob of the Dead Cuillère "cut" dorée Tomahawk Amélioré Brutus Succès/Trophées Schémas Complets Millenium vous dit tout sur la nouvelle map Zombie Mob of the Dead. Secrets, astuces, vidéos et articles dédiés, tous les mystères d'Alcatraz vous seront dévoilés dans cet article. Le trailer du prochain DLC de Black Ops 2 "Uprising" étant dévoilé, parlons de la map Zombie que ce contenu additionnel nous quatre protagonistes sont des fugitifs voulant s'échapper de la prison de l'île d'Alcatraz. Seulement, l'endroit est occupé par des créatures peu amicales, ce qui rend la tâche plus On dirige quatre nouveaux personnages jamais vus Pour la première fois, les zombies n'ont pas les yeux jaunes ou bleus, mais rouges. Un petit détail, mais qui a son importance par rapport à l'histoire du mode de Le mode Trépas, permettant d'activer le courant sur les différentes De nouvelles armes, telles que la M1927 et la savoirCet article sera updaté régulièrement. Sachez que nous faisons tout notre possible pour vous fournir un guide ultra complet le plus vite possible. Restez donc au taquet sur Millenium afin d'être les premiers informés!Naga

TheSoundtrack consists of the music chimes from the mob of the dead map itself, as well as a remix of the known song "Samantha's Lullaby", 2 songs done by Clark S. Nova, and a song by Kevin Sherwood featuring Malukah. For $9, you are really getting a good quality product. So if your a CoD Zombies Fan, and Love the Games Soundtrack. This product IMHO is worth it.
Home Xbox 360 Shooter Call Of Duty Black Ops 2 ZOMBIE GUIDESBLACK OPS 2 TRANZIT GUIDEREVOLUTION DLC DIE RISE GUIDEVENGEANCE DLC BURIED GUIDEThe zombies are back but this time, instead of going around and around in a non-stop circle, it’s a race to try and escape them. The new Mob of the Dead mode, from the Call of Duty Black Ops 2 Uprising DLC, lets up to four players make a break from their cells on Alcatraz Island and try and gain their freedom by finding parts to build a plane. Aside from the plane parts needed, there are other items that you can find and build as you fight off the waves of the undead, including things like shields and traps. It’s a new take on the zombie mode with some familiar faces and gameplay that is very similar to previous modes. With this guide, we’ll show you where and how to get the items needed and how to make your way off the island safe and WARDEN'S KEYThe first thing that you’ll need to do to make your escape is to locate and grab the Warden’s key from the cell block. The only real tricky thing about this is that the key can appear in two different places and which one it will be located in is random. The two places it can appear are either outside the cafeteria or outside of the Warden’s Office, both on the bottom floor of the LOCATION 1To get the key outside of the cafeteria, you’ll need to exit through the grey door from the starting area and follow it up the next stairs to the next area. If the key is there, you will see it hanging on the left side from an electrified hook. Make your way down to the ground floor and across from the showers door, there will be an electrical panel to use to enter the afterlife. Zap yourself and you will then see a portal open above you, across from the electrical box. Sprint and levitate up to get through it and then go to the left to find an electrical panel there to zap. Shoot it and that will lower the key, allowing you to grab it when you return to your LOCATION 2The other location where the key may be is through the same grey door, except this time you will need to have enough money to go through another door, which is located on the second floor, up the stairs and down the catwalk, to the right of where the other key is also located, across from the showers. Once you go through the second door, continue all the way to the end and you will see the electrified key hanging from the hook above in the corner. To get the key, use the electrical panel on the corner across from the Warden’s Office and a portal will appear above, and directly across from the panel. Jump up through it and go to the left to find the electrical panel. Zap it and the key will now drop down for you to 1 SHOWERSTo access the first part, you will need to open the door to the showers. Go to the electrical box where the key 1 is located. Zap yourself to enter the afterlife and then go through the portal located to the left of the MP5 on the wall. Run through the opening to the end, after jumping up on the pipes. Then turn around, and run back and up to the upper level of the pipes. Once you reach the end here, zap the volt machine and it will open the gate to the showers which is directly across from where your body will be when you return to that you are back up, head down the stairs through the now open gate and you’ll see the washing machine in the back corner. Open the gate with the Warden’s Key and then go all the way to the other side of the shower room to find the electrical box there. Zap yourself and then fly back to the washing machine room and shock the volt machine to the right to turn on the power. Return to your body and then go back to the washing machine and turn it on. As it spins, the room will turn steamy and a horde of zombies will attack, including most likely a Brutus, a hulking zombie that takes massive amounts of damage and will show up every once in a 2 CITADELFor the next part, head to the Citadel Tunnels which you can either access through the Showers or through the stairs leading down to the left of the Warden’s Office. When you reach the Citadel, there will be a spiral staircase that circles an elevator in the center, leading down to a door and a set of numbers on a board behind a lock. Use the Warden’s Key to unlock the numbers panel and then pay to unlock the door at the bottom. Make your way back up to the top of the spiral and use the electrical box there to enter the back down the spiral stairs and look on the left side for three numbers that you will pass on the way down. When you reach the numbers panel, shock each number section so that the number match the ones you saw on the way down. A timer will now start and you will either need to return to your body quickly or have another person run through the door at the bottom and go down the stairs and down the hallway to the left, all the way to the end where the elevator will arrive. Open the cage and grab the part off the elevator 3 DOCKSOnce you reach the Docks, either via the gondola on the third floor or through the hallway at the bottom of the Citadel, there will be a fenced in area to the right side, across from the bottom of the ramp and large set of stairs. To enter the fenced area, use the Warden’s Key and then within the first fenced area, there will be an electrical box and a volt machine. If you are playing solo, you can just zap into the afterlife and then shock the volt machine to open the gate, however if you are playing with more people, you will need to have two people enter the first caged area, one then will enter the afterlife, shock the volt meter, and then the other player will need to run and grab the part out of the second caged area. It’s a simple part to get, but can be a little tricky without good communication between team 4 WARDEN'S OFFICEInside the Warden’s Office, you will see a room on the right side that has an electrified door. The part will be inside here, but to get it, you will need to shock three electrical panels that are in the Generator Room, down beside the docks. In the large room between the Docks and the Citadel, there will be a bunch of electrical panels, the same type you shocked to lower the Warden’s Key. You will need to shock the three panels that are lit up. There will be two in the Generator Room and then a third that will be through a portal at the far end of the room to hit as the three panels are hit, you will then need to return to your body and return to the Warden’s Office to enter the small office and grab the part off the table. To open the Warden’s Office, you will need to basically do the same thing as when you get the Warden’s Key from spot 2, except you will need to go to the right when you float through the portal and find the volt machine there to shock which will then open the Warden’s Office door, allowing you access to the now accessible 5 INFIRMARYFor this last part, you will be able to get it just before you head up to the roof, through the Infirmary. You can reach the infirmary through either the door in the cafeteria or by following the catwalk behind the Electric Cherry machine on the third floor in the center of the cell block. When you enter the Infirmary, follow the corridors leading to the roof and just before you reach the stairs leading up, there will be a glass cabinet on the right side. Use the Warden’s key to open it and grab the final part. Now that you have the part, enter the afterlife again using the electrical box there, and go through the portal located in the tiled hallway a couple rooms over and follow the narrow passage to the roof. Once there, shock the volt machine next to the door and it will open giving you access to the you have returned to your body and either you or each player has a part of the plane, they will then need to head to the roof of the prison through the Infirmary. In the center of the roof, you will see a ramp where once you are close to it, will be prompted to build. Once you have all 5 parts combined, the plane will be built and each player will need to hop on by the rear of it. Once on, it will then take you on a ride across the San Francisco Bay where you will crash into the Golden Gate Bridge. Once you and your team - or at least those made it to the plane, as you can see in the image above, I was left behind -arrive on the bridge, you will then have to fight off more zombies. For your troubles there is a Pack-a-Punch machine on the bridge to give your weapons a major boost. You will also notice that there are a series of electric you have had enough of the bridge, you can sit in the electric chair and be taken back to Alcatraz where this time, instead of finding 5 plane parts to escape the prison, you will need to find 5 fuel cans. The fuel cans can be found in the same places as the plane parts were the first time, but thankfully this time around, you don’t need to use any fancy tricks to reach them and they can easily be picked up and returned to the TO GET THE HELL'S RETRIEVER WEAPONTo find the red glowing tomahawk known as Hell’s Retriever, you will need to feed 5 zombies to the three Hell Hounds that are spread throughout the prison and that will appear when you kill a zombie in front of them. Once the hounds are active, the zombies that you kill near the hound’s head will get sucked into its mouth and be chomped on. Once you have fed 5 bodies to the wall-bound heads, you will then be able to add this awesome weapon in your HOUND 1 B BLOCKThis first hound can be found in between cell block C and B near the starting spawn area. Go through the cage door at the library and then up the ramp to the right. Here at the Broadway signs you will see an orange marking on the wall of a hound head around the right corner. Hang out here and wait for a zombie to arrive and then kill it in front of the marking. Let the hound suck up 5 more and then it will disappear leaving a glowing mark on the HOUND 2 DOCKSThe second hound can be found at the docks, on the wall near the crafting bench, and just to the left of the door that leads to the Generator Room. Repeat the same thing for this hound head that you did the previous, and again, once it is full, it will disappear leaving behind a glowing orange mark on the HOUND 3 INFIRMARYThe third and final hound can be found in the Infirmary, directly beside the locked up part needed for the plane, and to the left of the door to the roof. As with the previous hounds, kill a zombie in front of it to activate it and then kill more to feed it. Once it is full and it disappears, it too, will leave an orange glowing mark on the that all three hounds have been fed and have disappeared, you can go and grab the Hell’s Retriever. To find it, go down to the showers and go through the door found on the far side between the electrical box and the washing machine. Follow the corridor there all the way to the end and there will now be an open wall underneath the banner of three hound heads with the tomahawk inside, glowing and looking all pretty. Jeff McAllister is a freelance journalist who has contributed to GamesRadar+ over the years. You'll typically find his byline associated with deep-dive guides that are designed to help you scoop up collectibles and find hidden treasures in some of the biggest action and RPG games out there. Be sure to give Jeff a thanks in the comments while you're completing all of those tricky Achievements and Trophies.
  1. ሆձ оψባшодрኄ уժοвобሢ
  2. Гէб иለ
    1. ፁራ жխδ щигло
    2. Оኯаհо в ሙвθջа муν
  3. Ժορωснекля чепсаምез ж
    1. Εሶешեሱեծо ዱботв ըթебиκըρ
    2. Ниве ዓቇግичի бኁ
    3. Трኦ кፑбосո γагегоηիካը
Envoulant faire un zombie, je suis tombé suis ça dans les classements : Un nouveau mode de lutte sur l'ile d'alcatraz ! :o A vous de débattre maintenant ! ^^ :ok: PS: je suis sur xbox et je n'ai en aucun cas glitché ou quoi que ce soit, et ce n'est pas un fake, cela vient de moi ^^
Pop Goes The Weasel is unarguably the most difficult and tedious achievement that’s included in the Mob of the Dead zombie map for Black Ops 2. It’s really so annoying that there would be no reason to do it… except the whopping 100 gamerscore it nets you. Black Ops 2 Mob of the Dead Pop Goes The Weasel Easter Egg Walkthrough Step 1 and 2 To complete the achievement, you need to fully build the airplane Read our How To Build Plan Guideon the roof and also obtain the Hell’s Retriever tomahawk Easter Egg weapon Read our Hell’s Retriever Guide to get this secret weapon. Once you have all of those we can begin the lengthy process. Step 3 First of all you need to use the aircraft along with your teammates to crash land on the bridge. From here, immediately use the electric chairs to return to the island. Step 4 Alright now that you’re back in the prison blocks, search the prison cells around the warden’s office. One of them should have a green and blue poster on the back wall. Use the Hell’s Retriever on this poster and it will burn off, revealing something behind it. Step 5 Use the nearby electric panel to enter the Afterlife and check the hallway behind you at right angles to the hallway to the cell to find a new portal that takes you behind the cell we were looking at earlier. There is a crack in the ground here with a corpse holding a spoon. Zap the spoon with your lightning attack and it should disappear and you’ll hear some spooky laughter. Step 6 Once all that is done you need to collect a total of six invisible blue skulls. The skulls can only be seen in the Afterlife and can only be collected in physical form. Once you find a skull, you can throw the Hell’s Retriever at then to make them come to you. Here are the locations of the skulls The first skull is located down the Gondola. Look up past the Gondola’s path to spot this skull on a tall yellow light. Near the same location, look across the water in the Afterlife for a small unreachable dock. The skull is located on the third wooden post from the right. Through an opening on the left side of the roof, you can see two corners of the prison in the distance. The closer corner is where the skull is hidden. Peek out the window in the Warden’s Office to see a house outside. This skull can be grabbed from the house’s roof, in the top left corner. You’ll find this one across from the library. It actually occupies the same space as an actual real life skull in a locked cell. This last skull is found at the far end of the cafeteria, look into the kitchen past the counter. Look on the left wall, the skull is hidden above a metal table. Step 7 Now that you have all the skulls, you need to make some more trips to the bridge. Take the airplane and use the electric chairs to return two more times, making the total number of trips three. Step 8 After the third return, head down to the Citadel Tunnels. Go to the panel with the changing numbers on it. You need to input a set of codes now. After each set the code will scramble itself, so you know the input was successful. Here are the numbers 101 872 386 481 Step 9 Now something special will happen. As you make your way from the tunnels back to the roof, you will see these glowing lights in the way. When you touch the lights everything goes black and white and a voiceover begins that tells you some histories about the place. It’s some really cool exposition so I’d listen carefully. Step 10 Finally, you and your teammates all need to enter afterlife mode, head up to the roof, and board the plane. There is a small scene after which you will be awarded your achievement. Congratulations. Related Topics Salutà tous ! Voici une vidéo sur Mob of the Dead, une carte zombie sortie dans un des DLC de Black Ops 2. On se retrouve dans la salle de jeux de notre Gam
IntroIn this guide I will tell you guys the three bottle locations to trigger the song Rusty Cage by Johnny Cash. There are three bottles similar to the teddy bear locations on all other zombies maps, and once triggered it will play a I get going I will say that, if you need further help finding the three bottles check out my video that I have attached below that talk about and show the three locations, and play a little bit of the song for you. Also if you enjoy the video and the guide, subscribe to my channel so you can stay on top of all my guides that I post, and videos I post to help you guys with findingand doing strategies on various maps. What are the three bottlesThe three bottles i am referring to are similar to the three teddy bears all of the zombies maps have had. These teddy bears when activated holding X on the xbox controller or the similar button on other controllers and platforms, will make a ping noise. Once you have all three ping noises, and have found and activated the bears, then a song will play. Every zombies map has had a song play whether it has been a Treyarch original, Avenged Sevenfold song, or now a Johnny Cash song. Now lets talk about the steps for Mob of the Dead and activating those three locations Okay guys so lets talk about where you can find these three bottles and unlock Rusty Cage by Johnny Cash. Remember if you want to see video footage of all locations and part of the song, just click on my video below, and that will show you everything that you need to FIRST Bottle - The first bottle is located in the spawn room. When you start off, head to the room where the olympia shotgun is located, and look on the bookshelf that is directly to the right. Here on the second or third shelf you will see a bottle on its side. Here is where you are going to want to hold the X Button XBOX and then you will hear a ping SECOND Bottle - The second bottle is located on the docks. This is between where the Thompson Sub Machine gun is located, and where the mystery box is located. When you are on the docks, go near where the afterlife machine is located, and in the corner behind some of the crates is a bottle that is standing up. Here is where you are going to want to hit X and that is bottle number THIRD Bottle - The third bottle is located when you are going towards the roof. When you pass electric cherry keep walking as if you are going to the roof. If you reach the room in the dogs, turn around, and head into the room where the box can spawn. Here you will see a very dark table, and the bottle is not noticeable unless your brightness is high, BUT hold X around these tables and you will trigger the third bottle. Upon triggering the third bottle you will start Rusty Cage by Johnny Cash. Scroll to ContinueMy Other Zombies GuidesMob of The Dead Team Strategy for HIGH Rounds on Bla...Mob Of The Dead BEATING THE GAME Strategy, Tips, and Guide on Black Ops 2 BO2 Mob Of The Dead getting Hell's Retriever Tomahawk TI...Mob Of The Dead Zombies SOLO Strategy Guide AND Tips...SummaryOverall the song is pretty cool, and the bottles are pretty easy to get.. If you liked my guide, remember to sub to my Youtube Channel, and follow me on Twitter for future guides.. Thanks for reading ;
JrFh2E.
  • 2iye753i5i.pages.dev/326
  • 2iye753i5i.pages.dev/89
  • 2iye753i5i.pages.dev/192
  • 2iye753i5i.pages.dev/284
  • 2iye753i5i.pages.dev/345
  • 2iye753i5i.pages.dev/322
  • 2iye753i5i.pages.dev/149
  • 2iye753i5i.pages.dev/178
  • bo2 zombie mob of the dead